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Wii Play | Nintendo Wii

Wii Play | Nintendo Wii
$15.99

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Wii Play | Nintendo Wii Wii Play | Nintendo Wii

Important: For physical video games, DLC, passes, digital codes, bonuses, inserts, and bonus-game downloads are not guaranteed. Codes may be used or expired. Disc/cartridge content is unaffected.

Release version: Unless a specific version is explicitly stated in this listing or selected as an option, copies may be original or later retail releases, including Greatest Hits, Player\'s Choice, Platinum Hits, Nintendo Selects, or similar reissues. Cover artwork, case colors, and disc/cartridge labels may vary.

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Nine ways to get to know the Wii Remote

Wii Play is a collection of nine compact games that turn the Wii Remote\'s different actions into separate challenges. Pointing, twisting, moving the controller toward the television and holding it sideways each have a place in the collection. Your Mii appears throughout, giving the simple activities a familiar face. You can play alone for better records or share the television with a second player. The variety comes from changing the task every few minutes, moving from finding a face in a crowd to lining up a pool shot or steering a tank.

Shooting Range starts with a clear relationship between your hand and the screen: point at a target and press a button to fire. Balloons, clay targets and other moving objects give you reasons to aim quickly without firing carelessly. Find Mii changes that same pointing action into a visual search. You identify the requested Mii or matching group among other faces before time expires. One game asks you to react to movement; the other asks you to notice a distinguishing detail. Together, they introduce how much the same controller action can change when the objective changes.

Point, turn and line up the next move

Table Tennis centers on putting the paddle in the ball\'s path. The game handles the swing automatically, so you move the pointer to meet each return instead of imitating a complete tennis stroke. Solo play challenges you to maintain a rally, while the two-player game becomes a match to eleven points. As exchanges continue, watching the approaching ball and moving into position becomes the important rhythm. It is a focuséd exercise in placement, with few controls between understanding the task and attempting a longer exchange.

Pose Mii combines buttons with rotation. You switch your Mii between three poses, move it toward a descending bubble and turn the Wii Remote until the figure matches the silhouette inside. Correct position alone is not enough if the pose or angle is wrong. Multiple bubbles encourage you to decide which shape to handle first and prepare for the next one. The single-player game ends after three missed bubbles, so an awkward arrangement can turn an initially gentle matching activity into a quick sequence of adjustments.

Laser Hockey uses a glowing arena and a movable paddle to turn pointing into a direct contest. You slide the paddle around your half of the surface and twist the controller to change its angle, knocking the puck toward the opposing goal. That angle is part of the shot, giving you a reason to do more than meet the puck head-on. A fast return can become an opportunity to send it somewhere different. Against another player, the first to eight goals wins, making each exchange part of a short, readable competition.

Billiards slows the pace for a simplified game of Nine Ball. You line up the shot, choose where the cue contacts the white ball, then pull the Wii Remote back and push it forward to strike. Hitting higher or lower on the cue ball changes its spin. You must contact the lowest numbered ball first, so choosing a shot involves its direction as well as which ball is currently the legal target. In solo play, fewer shots improve the result. In two-player play, pocketed balls contribute points, and a successful pot lets you continue.

Fishing, cow riding and tank battles

Fishing asks you to move the controller like a rod, guide the hook into the water and lift when a fish bites. The pond is a small scoring challenge, with a changing bonus fish worth extra points. Waiting in the right place and reacting to the bite give it a different pace from the faster pointing games. Two players fish at the same time, and if both hook the same fish, the quicker lift determines who catches it.

Charge! moves the action onto a cow-riding course. Hold the Wii Remote sideways and tilt to steer, speed up or slow down; a quick upward movement makes the cow jump. Scarecrows provide targets along the route, and knocking over an entire group increases the reward. The activity brings several gestures together while you look ahead at the track. Choosing a line through a group of targets and adjusting your speed gives you something concrete to improve on a return visit.

Tanks! combines movement with independent pointer aiming. You steer a small tank, fire shells and leave mines while enemy tanks move around the battlefield. Shells can bounce from walls, making cover and firing angles important parts of the arena. A mine also creates a place that requires attention after you have moved away. You can steer using the Wii Remote\'s directional pad or connect an optional Nunchuk to use its Control Stick. In two-player play, destroying more computer-controlled tanks determines the contest. If at least one player\'s tank survives, the pair can move on to the next mission.

Records and the equipment to play

The games unlock in sequence as you try them, beginning with Shooting Range. After that introduction, the collection supports returning to the activities you enjoy and improving their records. Solo results track your best scores and award bronze, silver, gold or platinum medals at the appropriate thresholds. Using a Mii stored on the console allows those records to be saved; guest Miis and Miis selected from a Wii Remote do not keep them. This gives solo sessions a continuing target even though each individual activity is brief.

This is the original Wii Play for Wii, with play for one or two people. Each participant needs a Wii Remote, and the Nunchuk is optional for Tanks! rather than a requirement across the collection. The game uses ordinary Wii Remote functions, so its controls differ from the separate Wii Play: Motion game. Historical retail packages included a controller, but that original promotion does not establish what accompanies this individual copy. Use the selected condition and listing contents to determine the game, case and accessories supplied.

Condition Guide

The condition listed or selected determines what is included.

Brand New/Sealed: Brand new, unopened, and factory-sealed.

Complete in Box: Pre-owned game with the original manual and original box/case. Other original inserts may not be included.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

Game Disc/Cartridge Only: Game only, with no manual or case.

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