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Pro OpenGL ES for iOS by Mike Smithwick (English) Paperback Book

Pro OpenGL ES for iOS by Mike Smithwick (English) Paperback Book
$77.65

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The Nile on
Pro OpenGL ES for iOS by Mike Smithwick

In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development.

FORMAT
Paperback LANGUAGE
English CONDITION
Brand New Publisher Description

In Pro OpenGL ES for iOS, you'll find out how to harness the fullpower of OpenGL ES, and design yourown 3D applications by building a fully-functional 3D solar system model using Open GL ES!OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This bookoffers everything you need to know, from basic mathematical conceptstoadvanced coding techniques. You'll learn by building this fascinating 3D solar system simulator!After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and thenorients you to the iOS-native 3D libraries you'll be using inyour own 3D games and the solar system project you'll buildusing this book.Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover howthe full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, andseveral moreadvanced the time you finishPro OpenGL ES for iOS, you'llhave learned allthe skills you'll need to build your own incredible 3Dapplications, based on one of the most powerful 3Dlibraries available.

Notes

This book aims to be first iOS specific OpenGL ES book that addresses both iPad and iPhone devices Based on the authors experience with best selling Distant Suns software iPhone, iPad, and iOS remain top selling technologies, and 3D development is critical for application development

Table of Contents

* Computer Graphics: From then to Now* All That Math Jazz* Building a 3D World* Turning on the Lights* Textures * Will it Blend?* Well-rendered Miscellany * Putting it All Together* Performance 'n' Stuff* OpenGL ES 2, Shaders, and...

Long Description

In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator! After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts. By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn The basics of 3D mathematics, and how they are applied in the OpenGL library How to design and build your 3D worlds To create 2D interfaces within the 3D world To develop animation and 3D movement How to implement 3D shading, coloring, and texturing The differences between OpenGL and other 3D toolkits To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced iOS programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents Introduction to OpenGL ES and Our 3D Solar System Project Generating a Basic OpenGL Program Getting Past the 3D Math Shading, Lighting and Colors Materials and Textures Animation Creating a User Interface Blending Modes, Buffer Objects, and Other Cool Stuff Latest Features of OpenGL ES Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs

Feature

GL has set the standard for 3D computer graphics, and is an essential aspect of i. Phone, i. Pad, and i. OS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator!

Details ISBN1430238402 Author Mike Smithwick Year 2011 ISBN-10 1430238402 ISBN-13 9781430238409 Media Book Format Paperback Imprint APress DEWEY 005.268 Short Title PRO OPENGL ES FOR IOS Language English Pages 364 Edition 1st Illustrations XIII, 364 p. Series Apresspod DOI 10.1007/978-1-4302-3841-6 Edition Description 1st ed. Publication Date 2011-12-21 Audience Professional & Vocational Country of Origin NL Product Class Description Computing: Professional & Programming Publisher APress Place of Publication Berkley Country of Publication United States US Release Date 2011-12-21 Alternative 9781430238416
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