Engineering Games with libGDX by Armando C. Kent
Estimated delivery 3-12 business days
Format Paperback
Condition Brand New
Description What does it take to turn a working game prototype into a maintainable, high-performance game you can confidently ship?Building a game involves more than drawing sprites and writing gameplay code. You must manage resources, control frame timing, structure game systems, optimize rendering, handle physics, and prepare your application for different platforms. With libGDX and Java, you have the tools to tackle these challenges, but the quality of your game depends on how you engineer Games with libGDX shows you how to build practical, well-structured 2D and 3D games while developing the engineering skills needed to take a project beyond the prototype this book, you will learn how to: Design a reliable game runtime using frame timing, fixed-step simulation, screens, states, and reusable input efficient 2D rendering pipelines with SpriteBatch, texture atlases, cameras, viewports, animation, and Tiled assets, interfaces, and audio using AssetManager, Scene2D, and reusable resource gameplay and physics with entity-based architecture, collision detection, and advanced visual effects using GLSL shaders, framebuffers, post-processing, particles, and 3D game systems with ModelBatch, materials, lighting, glTF workflows, and physics your game architecture with persistence, data-driven configuration, platform-specific services, and performance and reliability through resource management, threading practices, profiling, testing, and games for release with Gradle build configurations, desktop packaging, and Android, iOS, and Web deployment than treating libGDX as a collection of unrelated APIs, this practical Java game programming guide explains how the pieces work together. The essential code examples are included in the book, helping you apply each technique directly to your own you are a Java developer entering game development or an indie programmer refining an existing project, you will gain a clearer approach to building scalable game architecture, optimizing rendering performance, and managing cross-platform settling for a prototype that merely works.
Get Engineering Games with libGDX and start building games designed to perform, remain maintainable, and ship with confidence.
Details
- ISBN-13 9798161335482
- Title Engineering Games with libGDX
- Author Armando C. Kent
- Format Paperback
- Year 2026
- Pages 228
- Publisher Independently Published
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