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Offline First Web Development by Daniel Sauble
Design and build robust offline-first apps for exceptional user experience even when an internet connection is absentKey Features?Understand the design principles behind a well-designed offline experience?Create the illusion of being online when you're really offline?Use common libraries such as Sencha Touch and PouchDB to enhance the offline experience of mobile appsBook DescriptionWhen building mobile apps, it's easy to forget about the moments when your users lack a good Internet connection. Put your phone in airplane mode, open a few popular apps, and you'll quickly see how they handle being offline. From to to Apple Maps, some apps might handle being offline better—but very few do it well. A poor offline experience will result in frustrated users who will abandon your app, or worse, turn to your competitor's appsExpert or novice, this book will teach you everything you need to know about designing and building a rigorous offline app experience. By putting the offline experience first, you'll have a solid foundation to build upon, avoiding the unnecessary stress and frustration of trying to retrofit offline capabilities into your finished app. This basic principle, designing for the worst-case scenario, could save you countless hours of wasted you will learn?Design the behavior of the app, taking offline, online, and the transition between those two states into account?Seamlessly implement the offline/online experience that you've designed using Sencha Touch and PouchDB?Show the user what's happening under the hood with online/offline indicators and Good Mobile Messaging1?Employ various strategies to cope with unreliable network conditions?Help the user resolve conflicts related to the "split-brain" problem?Choose intelligent defaults based on usage of the app?Use point-to-point networking to partially overcome a lack of Internet connectivityWho this book is forDo you want to make your app experience more robust and delightful? Are you eager to write apps that cater to a wider audience, not just the Silicon Valley crowd? Do you need to persuade your peers that offline-first is a worthwhile development paradigm? If your answer to all or any one of these questions is yes, then this is the book is for you. Some previous coding and command-line experience would be useful, but is not required.
FORMAT
Paperback LANGUAGE
English CONDITION
Brand New Table of Contents
Table of Contents
The Pain of being offlineBuild a todo appDesigning Online Behavior Get OnlineBe Honest About WhatBe (Eventually) ConsistentChoose Good Defaults, Adjust As Needed Networking While Offline Testing And Measuring The Experience Appendix: References Details ISBN1785884573 Author Daniel Sauble Pages 316 Language English ISBN-10 1785884573 ISBN-13 9781785884573 Media Book Format Paperback Short Title OFFLINE 1ST WEB DEVELOPMENT Year 2015 Publication Date 2015-11-20 Imprint Packt Publishing Limited Place of Publication Birmingham Country of Publication United Kingdom Illustrations black & white illustrations UK Release Date 2015-11-20 AU Release Date 2015-11-20 NZ Release Date 2015-11-20 Publisher Packt Publishing Limited DEWEY 005.25 Country of Origin US Product Class Description Computing: Textbooks & Study Guides Subtitle Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent Audience Professional & Vocational
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